# Kismet Plugin — Third-Party Notices

This file lists third-party software the Kismet plugin links against or
includes, together with the licence terms that apply to those
components. The Kismet plugin itself is proprietary and licensed under
the EULA in `EULA.md`.

If you redistribute the Kismet plugin (only as permitted by the EULA),
this `NOTICE.md` file must accompany the distribution.

---

## Unreal Engine

The Kismet plugin is built against, and links to, modules provided by
**Unreal Engine** (© Epic Games, Inc.). The Kismet plugin uses the
following Unreal Engine modules at build time:

| Module                | Purpose                                           |
| --------------------- | ------------------------------------------------- |
| Core, CoreUObject     | UE foundational types                             |
| Engine, UnrealEd      | Engine and editor runtime                         |
| BlueprintGraph        | Blueprint graph node types                        |
| KismetCompiler        | Blueprint compilation pipeline                    |
| Kismet, GraphEditor   | Blueprint editor surfaces                         |
| Json, JsonUtilities   | JSON serialisation                                |
| HTTP, HTTPServer, SSL | Networking and TLS                                |
| Slate, SlateCore, ApplicationCore, InputCore | UI framework        |
| ToolMenus             | Editor menu integration                           |
| Projects, AssetRegistry, AssetTools, FileUtilities | Asset/project access |
| WebBrowser            | In-editor browser surface                         |
| DeveloperSettings     | Editor settings                                   |

Use of Unreal Engine, including its modules, is governed by the **Unreal
Engine End User License Agreement** between you and Epic Games, Inc.
The Kismet plugin does not redistribute Unreal Engine source or binary
code; it depends on the Unreal Engine installation present on the
user's machine.

**Trademarks.** "Unreal Engine," "Unreal," "UE5," and "Blueprint" are
trademarks or registered trademarks of Epic Games, Inc. in the United
States of America and elsewhere. Their use in the Kismet plugin and its
documentation is purely descriptive — to identify the engine the plugin
works with — and does not imply endorsement, sponsorship, or affiliation.
Kismet is an independent product.

## Other third-party components

The Kismet plugin source tree does not bundle other third-party
libraries. Should that change in a future release, this section will be
updated with the component name, version, copyright, and licence text or
an SPDX identifier and a link to the canonical text.

## OS credential stores (runtime)

At runtime the plugin uses the following operating-system facilities to
store the user's AI-provider API key locally on their machine:

- **macOS Keychain** (via Apple Security framework, system-provided);
- **Windows Credential Manager** (via Win32 wincred.h, system-provided);
- **Linux libsecret** (system-provided).

These are operating-system services rather than bundled libraries; their
licences are governed by the platform vendor.

## Reporting

If you believe this file omits or mischaracterises a third-party
component, please email <legal@kismetai.io> and we will correct it.

---

© 2026 Artem Tarasov. The Kismet plugin is licensed under the terms in
`LICENSE` and `EULA.md`. The third-party components listed above remain
the property of their respective owners.
